Game-ready assets. Stylized character animation. Product trailers. Virtual event environments. The Designerfist 3D department turns brief into rendered output — from concept to delivery — with four years of agency work and 220+ five-star reviews behind it.
A full pipeline from concept to render. Stylized or photoreal. Static frames, looping animations, or game-engine builds — whatever the brief calls for.
Real-time builds, cinematics, virtual production, and interactive environments.
Modelling, sculpting, rigging, and full Cycles or Eevee render
pipelines.
Rigged characters, facial animation, walk cycles, and full performance shots.
World-building, set dressing, lighting, and atmospheric scenes for stills or video
Optimised low-poly meshes with PBR textures, ready to drop into any engine.
Hard-surface product modelling for product launches, ads, and pitch decks.
Stage backdrops, looping motion sets, and 3D scenes for online and live shows.
After Effects compositing, Premiere Pro cutting, and finished video deliverables..
A pulled-back view of portfolio work — community challenge entries, client cinematics, and personal explorations across stylised, hard-surface, and character pipelines
Bright, mid-poly hero asset with custom texel density.
Borderlands-style game-ready hero vehicle.
3D community-challenge entry. Character rig, scene composition, and full cinematic render in Unreal Engine.
Animated brand trailer for a Web3 launch — full pipeline.
Stylised character model with toon-shaded render setup.
Last-of-Us tribute environment in Unreal Engine 5.
South-Asian vehicle reimagined as a transforming game character. Hard-surface modelling with full rig..
If you’re building any of the below — or pitching it to a client — the 3D department is built to plug in.
A five-step delivery loop. Tight scoping at the front, fast iteration in the middle, polished output at the back.
Scope, references, style guide, timeline. Locked in writing before anything moves.
Mood frames, blockouts, and a rough pass to align on look before production starts.
Modelling, texturing, rigging, scene assembly. Weekly check-ins through the pipe line.
Character or camera animation, lighting, simulations, and final shader pass.
Final renders, composited edits, and source files handed over in your preferred format.
Whether it’s a single product render or a full character pipeline — send the brief through and we’ll come back with a quote, a timeline, and a sample style frame within 48 hours.