3D Department · Press S to Scale

3D & motion built to
scale
brands, products, worlds.

Game-ready assets. Stylized character animation. Product trailers. Virtual event environments. The Designerfist 3D department turns brief into rendered output — from concept to delivery — with four years of agency work and 220+ five-star reviews behind it.

ACROSS 221 CLIENT REVIEWS
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RUNNING THE 3D DEPT
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AVG. RESPONSE TIME
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Cool NumberCERTIFIED UNREAL EXPERT
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01 — CAPABILITIES

What the 3D department ships.

A full pipeline from concept to render. Stylized or photoreal. Static frames, looping animations, or game-engine builds — whatever the brief calls for.

Unreal Engine 4 / 5

Real-time builds, cinematics, virtual production, and interactive environments.

EXPERT

Blender 3D

Modelling, sculpting, rigging, and full Cycles or Eevee render
pipelines.

EXPERT

Character Animation

Rigged characters, facial animation, walk cycles, and full performance shots.

CORE

Environment Design

World-building, set dressing, lighting, and atmospheric scenes for stills or video

CORE

Game-Ready

Optimised low-poly meshes with PBR textures, ready to drop into any engine.

CORE

Industrial Props

Hard-surface product modelling for product launches, ads, and pitch decks.

CORE

Virtual Event Visuals

Stage backdrops, looping motion sets, and 3D scenes for online and live shows.

CORE

Motion & Editing

After Effects compositing, Premiere Pro cutting, and finished video deliverables..

DELIVERY

02 — SELECTED WORK

Stylised, game-ready, cinematic.

A pulled-back view of portfolio work — community challenge entries, client cinematics, and personal explorations across stylised, hard-surface, and character pipelines

HERO ASSET 03

Stylised Roller Coaster

Bright, mid-poly hero asset with custom texel density.

VEHICLE · STYLISED 02

Post-Apocalyptic Truck

Borderlands-style game-ready hero vehicle.

Boss Fight Cinematic 01 / 07

The Corrupt — Boss Fight

3D community-challenge entry. Character rig, scene composition, and full cinematic render in Unreal Engine.

BRAND CINEMATIC 05

Crypto Trailer

Animated brand trailer for a Web3 launch — full pipeline.

CHARACTER 06

Anime Character

Stylised character model with toon-shaded render setup.

TRIBUTE · ENVIRONMENT 07

Eternal Ascent

Last-of-Us tribute environment in Unreal Engine 5.

TRANSFORMER · CONCEPT 04

Rikshaw Transformer

South-Asian vehicle reimagined as a transforming game character. Hard-surface modelling with full rig..

03 — USE CASES

Who this is for.

If you’re building any of the below — or pitching it to a client — the 3D department is built to plug in.

CASE 01

Brand mascots in 3D

Take a 2D mascot and ship it as a 3D character — rigged, posed, and ready for animation across socials, ads, and packaging.

CASE 02

Product launch trailers

Cinematic hero shots and feature reveals for SaaS, hardware, or consumer goods — built in Unreal or Blender.

CASE 03

Game-ready 3D assets

Optimised props, characters, and environments for indie studios, mobile games, and Unity / Unreal projects.

CASE 04

Virtual event environments

Branded backdrops, looping motion sets, and full 3D stages for conferences, launches, and live shows.

CASE 05

SaaS explainer animation

Cinematic hero shots and feature reveals for SaaS, hardware, or consumer goods — built in Unreal or Blender.

CASE 06

Product launch trailers

Cinematic hero shots and feature reveals for SaaS, hardware, or consumer goods — built in Unreal or Blender.

05 — PROCESS

From brief to final render.

A five-step delivery loop. Tight scoping at the front, fast iteration in the middle, polished output at the back.

3D & Motion - Designerfist
01

Brief

Scope, references, style guide, timeline. Locked in writing before anything moves.

02

Concept

Mood frames, blockouts, and a rough pass to align on look before production starts.

03

Build

Modelling, texturing, rigging, scene assembly. Weekly check-ins through the pipe line.

04

Animate

Character or camera animation, lighting, simulations, and final shader pass.

05

Deliver

Final renders, composited edits, and source files handed over in your preferred format.

HAVE SOMETHING TO SCALE

Tell us what you're building.

Whether it’s a single product render or a full character pipeline — send the brief through and we’ll come back with a quote, a timeline, and a sample style frame within 48 hours.